Replayable Looter Shooter


Replayable Looter Shooter is a prototype for a first-person shooter focusing on replayability through mechanics and gameplay design.

Replayability is an important feature in choosing which games I play, as I often play them for months or even years. Deep Rock Galactic and Risk of Rain 2 are two standout games that inspired me to learn more about replayability and how I can implement such features in my own games.

My aim for this prototype was to create the core loop and one complete mission type. I primarily explored gameplay and mechanics through design and implementation, however I also investigated other areas as required.

The final prototype includes mechanic such as a loadout system with structured unlocks, procedural level generation for alternative maps, and self-driven player goals.

Development

2022 - 2023 (Solo)

Platform

PC

Software Used

Unreal Engine 5, Blender 3.5

Gameplay Trailer


Player Motivation


Loadout showcase

Missions & Game Loops


Procedural Generation


Procedural Generation (1)
1 / 3
Procedural Generation (2)
2 / 3
Procedural Generation (3)
3 / 3
Procedural generation
Mission generation

Project Report


For further information and insight into how and why I developed this project, you can access my project report via the link below.